

GENERAL INFORMATION
ROLE: Senior Designer
PERIOD: Nov 2022 - Present
PLATFORMS: Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S
ENGINE: Unreal Engine 4
GENRE: Puzzle-platform Horror Adventure
STUDIO: Supermassive Games
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ABOUT
Little Nightmares III is a tense, atmospheric adventure where small, vulnerable protagonists navigate a warped world of puzzles, stealth, and danger. It blends environmental storytelling, perspective tricks, and tightly authored set pieces to create dread without relying on heavy UI.
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WORK OVERVIEW
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Designed and implemented levels and systemic interactions from white box to final, focusing on readable puzzles, stealth pressure, and traversal flow.
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Owned multiple late-game spaces, including a multi-phase boss sequence, with clear telegraphs, timing windows, and fair recovery routes.
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Drove cinematic integration using Unreal Sequencer, syncing animation, audio, and camera for in-game moments and cutscenes.
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Scripted gameplay logic and encounters in Blueprints, iterated from playtests, and tuned difficulty and pacing.
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Collaborated daily with animation, audio, code, and art, and mentored designers through blockout reviews and polish checklists.
TRAILER
